From All around the world comes a new database.

This time it's ready for WAR, or at least a small punch up........

It all started very long time ago, I had just completed the campaign game for the second time and not lost a single game, from that I decided to make the BigBozs mod, I wanted to make the game harder and still fun to play, the big problem was this, I needed to cheat the system so to speak, to achieve what I wanted, making teams that would break the rules. At the end of the day it was still more fun than winning 40 games in a row to win the Bloodbowl cup, yet again, the development of the Bigbozs, of which I made 3 versions, each had little more fun than the last.
From this I started All around the world mod, this was supposed to be the best version yet, but I made one big mistake, which I've paid for in many hours work to correct, the mod Inherited all the left over crap from the Bigbozs mod, I regret building on this database, I wish I had started afresh.
The New Wave Database, as corrected so many little bugs and crap, it's the complete package, I'm hard pressed to think how to make this any better, thou some might say this database is a little less than all around the world, without the extra cups that all around the world contained, even less players in the database. This database contains much more than before and this is what I will show you.
WELCOME TO THE NEW WAVE
There is so much to cover, so what I will do is highlight the improvements the database covers:-
AI Tactics/Positions/Formation ImprovementsSome of the formations went a little wonky in All around the world database, this time I've made less formations, less to worry about so to speak, all the formation the AI uses are the designs from professional players, so no more Goblin Chainsaw guys on the line of scrimmage, much harder to break open the AI defense, the AI will correctly use attacking formations. The really BIG fix in this section is the AI will use the Blitz result on the kick-off event table, it will no longer stand around looking into space.
Campaign Listing/RulesI did design some new cups, to be used with this mod, but currently they are not yet implemented, the reason for this they are currently being play tested, you can still play the normal campaign game with all the extra stuff, but hopefully shortly after the Darkelf release, look out for cup upgrade.
Player ListingThe current Database comes with 2472 players, from level 0-7, the player database, is pretty evil in design, it contains no Transfer players, the reason for this, is stop Blitz players, playing a few cups and then purchase a nice level 7 player, I wanted to keep a high challenge level to completing the campaign. I'm not selling you short, I've included many past master players, even the legendary Jermiah Kool is hidden the database.
Player Types? What This ? Each AI controlled player in the game will follow a certain path dictated by it's type, for example a woodelf catcher always seems to run past your line of scrimmage to receive a catch, I've changed some player roles, this will help the AI understand what it should be doing with that player, here is a list of changes, the highlighted is it's changed position type:-
Dwarf Trollslayer Lineman>
BlitzersGoblins Line Lineman>
CatchersGoblin Looney Monster>
BlitzersChaos Beastman Throwers>
LinemanGriff Oberwald Monster>
Blitzergrim Ironjaw Monster>
BlitzerJordell freshbreeze Monster>
CatcherVarag Ghoulchewer Monster>
BlitzerDarkelf Runner Thrower>
CatcherDarkelf Assassin Catcher>
LinemanDarkelf Witchelf Lineman>
BlitzerHorkon Heartripper Monster>
LinemanMorgNthorg Monster>
BlitzerThe changes are very much needed bonus to any game against the AI, unless you want players like Jordell freshbreeze to act like a troll.
Rule ListingThe Database comes with 23 contest cup templates for you to use, plus I've included a .XML that will allow massive 128 team cups, the team database will cover upto 153, teams to pick and use in them player designed cups.
Skill ListingHaving read many guides and makeup of the best teams to make, I've improved the AI skill selection when it levels up, it still might pick a stupid skills, but less chance the AI will do this, I wont list all the skills, but lets just say, block, dodge, tackle will be common picks for the AI to choose.
Sponsor NamesChanged some of the Sponsor names.
StadiumsUnlocks stadium 6(training grounds) for you. Play this in one vs one.
Tool tipsAdded some interesting tooltips for you to read while the game loads.
Team ListingSo how many? The database contains 171 Teams, this will be upgraded to 180 after the Darkelf patch release. The highlights of the teams include:-
All darkelf teams upgraded and made ready for the patch
The Hardest team in the Database is a darkelf team called
Something Diabolical this team will test the best player in the world, in a AI vs AI match, reikland reavers vs Something Diabolical, the darkelf team won 3-0
All the old teams, like the Dwarf Giants, darkside cowboys are also in the database, many of the teams had a boost.
The Power of 8 teams, featured in all around the world return to the main database, to test the most skilled player.
The Database contains many skilled theme teams to test your ability
It's not all evil twisted teams, I've included a selection of lower TV rated teams to help your team gain some SPP.
A chaos version of the Halloweenies team is included in the database
Player ContractsWithout me saying something about this, I will do myself an injustice, I spent 6 hours upgrading over 700 player contracts in the game, this will keep players longer at teams, It will keep the design of them teams longer, in a campaign game.
Other StuffA new splash screen
New Team Logos
New Campaign/Character/Match/Rule/Sponsors .xml
A new AI.xml (based up the test results, thou I did not find any improvement over the current settings, I did a little tweak on the order the computer will do things) MANY THANKS FOR ALL YOUR HELP ON THIS

, please be aware thou I'm still testing for a better AI, if you wish to comment or read more about this AI follow this link:-
http://www.cyanide-studio.com/forumBB/v ... =34&t=9605A new stadium pic for the training grounds, used for one vs one.
Well that just about cover everything, except a download link:-
DOWNLOAD LINKsMAIN DATABASEhttp://www.mediafire.com/file/rneewyri1 ... tabase.rarNEW WAVE PACKhttp://www.mediafire.com/file/vrmnio2lo ... vepack.rarYou only actual need the main database, the pack is everything else like the AI improvements, the new logos etc, I recommend you at least download the pack, feel free to edit anything your don't like, it's your game not mine.
INSTALLINGMAKE BACKUPS FIRST
Place the Main database here
C:\Program Files\Cyanide\Blood Bowl\Data\DB
Place the splash screen shot here:-
C:\Program Files\Cyanide\Blood Bowl\Data
The new logos here:-
C:\Program Files\Cyanide\Blood Bowl\Data\3d\Textures\Logos
The New Campaign.xml/Character.xml/Match.xml/Rule.xml/Sponsor.xml
C:\Program Files\Cyanide\Blood Bowl\Data\Manager
The New AI place here:
C:\Program Files\Cyanide\Blood Bowl\Data\Match\AI
The new stadium pic here:-
C:\Program Files\Cyanide\Blood Bowl\Data\3d\Textures\Stadiums
BUGS AND STUFFCurrently play testing looking for bug etc, not found anything yet, I can say thou, this will not upset you playing online, also this mod as nothing to do with treeman not standing up bug or ogers passing the really stupid rolls every time, that is nothing to do with this mod and needs to be fixed by Cyanide. If you do find anything please report so I can fix the problem.
UPGRADESLike I said before I'm planning a cup upgrade and 8 new teams, shortly after the Darkelf release, if you wish for your own team to be featured in this future upgrade, pm a download link for that team.
Many thanks to all you bloodbowl players in getting this far...................
