It is currently Fri May 24, 2013 1:21 pm

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 11 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: The New Wave AI & Database Pack
PostPosted: Tue Nov 10, 2009 6:04 pm 
Offline
User avatar

Joined: Tue Jul 28, 2009 6:10 pm
Posts: 61
From All around the world comes a new database.

Image

This time it's ready for WAR, or at least a small punch up........

Image

It all started very long time ago, I had just completed the campaign game for the second time and not lost a single game, from that I decided to make the BigBozs mod, I wanted to make the game harder and still fun to play, the big problem was this, I needed to cheat the system so to speak, to achieve what I wanted, making teams that would break the rules. At the end of the day it was still more fun than winning 40 games in a row to win the Bloodbowl cup, yet again, the development of the Bigbozs, of which I made 3 versions, each had little more fun than the last.

From this I started All around the world mod, this was supposed to be the best version yet, but I made one big mistake, which I've paid for in many hours work to correct, the mod Inherited all the left over crap from the Bigbozs mod, I regret building on this database, I wish I had started afresh.

The New Wave Database, as corrected so many little bugs and crap, it's the complete package, I'm hard pressed to think how to make this any better, thou some might say this database is a little less than all around the world, without the extra cups that all around the world contained, even less players in the database. This database contains much more than before and this is what I will show you.

WELCOME TO THE NEW WAVE
Image

There is so much to cover, so what I will do is highlight the improvements the database covers:-

AI Tactics/Positions/Formation Improvements
Some of the formations went a little wonky in All around the world database, this time I've made less formations, less to worry about so to speak, all the formation the AI uses are the designs from professional players, so no more Goblin Chainsaw guys on the line of scrimmage, much harder to break open the AI defense, the AI will correctly use attacking formations. The really BIG fix in this section is the AI will use the Blitz result on the kick-off event table, it will no longer stand around looking into space.

Campaign Listing/Rules
I did design some new cups, to be used with this mod, but currently they are not yet implemented, the reason for this they are currently being play tested, you can still play the normal campaign game with all the extra stuff, but hopefully shortly after the Darkelf release, look out for cup upgrade.

Player Listing

The current Database comes with 2472 players, from level 0-7, the player database, is pretty evil in design, it contains no Transfer players, the reason for this, is stop Blitz players, playing a few cups and then purchase a nice level 7 player, I wanted to keep a high challenge level to completing the campaign. I'm not selling you short, I've included many past master players, even the legendary Jermiah Kool is hidden the database.

Player Types

? What This ? Each AI controlled player in the game will follow a certain path dictated by it's type, for example a woodelf catcher always seems to run past your line of scrimmage to receive a catch, I've changed some player roles, this will help the AI understand what it should be doing with that player, here is a list of changes, the highlighted is it's changed position type:-
Dwarf Trollslayer Lineman>Blitzers
Goblins Line Lineman>Catchers
Goblin Looney Monster>Blitzers
Chaos Beastman Throwers>Lineman
Griff Oberwald Monster>Blitzer
grim Ironjaw Monster>Blitzer
Jordell freshbreeze Monster>Catcher
Varag Ghoulchewer Monster>Blitzer
Darkelf Runner Thrower>Catcher
Darkelf Assassin Catcher>Lineman
Darkelf Witchelf Lineman>Blitzer
Horkon Heartripper Monster>Lineman
MorgNthorg Monster>Blitzer

The changes are very much needed bonus to any game against the AI, unless you want players like Jordell freshbreeze to act like a troll.

Rule Listing
The Database comes with 23 contest cup templates for you to use, plus I've included a .XML that will allow massive 128 team cups, the team database will cover upto 153, teams to pick and use in them player designed cups.

Skill Listing
Having read many guides and makeup of the best teams to make, I've improved the AI skill selection when it levels up, it still might pick a stupid skills, but less chance the AI will do this, I wont list all the skills, but lets just say, block, dodge, tackle will be common picks for the AI to choose.

Sponsor Names
Changed some of the Sponsor names.

Stadiums
Unlocks stadium 6(training grounds) for you. Play this in one vs one.

Tool tips
Added some interesting tooltips for you to read while the game loads. :oops:

Team Listing
So how many? The database contains 171 Teams, this will be upgraded to 180 after the Darkelf patch release. The highlights of the teams include:-
All darkelf teams upgraded and made ready for the patch
The Hardest team in the Database is a darkelf team called Something Diabolical this team will test the best player in the world, in a AI vs AI match, reikland reavers vs Something Diabolical, the darkelf team won 3-0
All the old teams, like the Dwarf Giants, darkside cowboys are also in the database, many of the teams had a boost.
The Power of 8 teams, featured in all around the world return to the main database, to test the most skilled player.
The Database contains many skilled theme teams to test your ability
It's not all evil twisted teams, I've included a selection of lower TV rated teams to help your team gain some SPP.
A chaos version of the Halloweenies team is included in the database

Player Contracts
Without me saying something about this, I will do myself an injustice, I spent 6 hours upgrading over 700 player contracts in the game, this will keep players longer at teams, It will keep the design of them teams longer, in a campaign game.

Other Stuff
A new splash screen
New Team Logos
New Campaign/Character/Match/Rule/Sponsors .xml
A new AI.xml (based up the test results, thou I did not find any improvement over the current settings, I did a little tweak on the order the computer will do things) MANY THANKS FOR ALL YOUR HELP ON THIS :D , please be aware thou I'm still testing for a better AI, if you wish to comment or read more about this AI follow this link:- http://www.cyanide-studio.com/forumBB/v ... =34&t=9605
A new stadium pic for the training grounds, used for one vs one.

Well that just about cover everything, except a download link:-

DOWNLOAD LINKs


MAIN DATABASE
http://www.mediafire.com/file/rneewyri1 ... tabase.rar

NEW WAVE PACK
http://www.mediafire.com/file/vrmnio2lo ... vepack.rar

You only actual need the main database, the pack is everything else like the AI improvements, the new logos etc, I recommend you at least download the pack, feel free to edit anything your don't like, it's your game not mine.

INSTALLING

MAKE BACKUPS FIRST

Place the Main database here
C:\Program Files\Cyanide\Blood Bowl\Data\DB

Place the splash screen shot here:-
C:\Program Files\Cyanide\Blood Bowl\Data

The new logos here:-
C:\Program Files\Cyanide\Blood Bowl\Data\3d\Textures\Logos

The New Campaign.xml/Character.xml/Match.xml/Rule.xml/Sponsor.xml
C:\Program Files\Cyanide\Blood Bowl\Data\Manager

The New AI place here:
C:\Program Files\Cyanide\Blood Bowl\Data\Match\AI

The new stadium pic here:-
C:\Program Files\Cyanide\Blood Bowl\Data\3d\Textures\Stadiums

BUGS AND STUFF
Currently play testing looking for bug etc, not found anything yet, I can say thou, this will not upset you playing online, also this mod as nothing to do with treeman not standing up bug or ogers passing the really stupid rolls every time, that is nothing to do with this mod and needs to be fixed by Cyanide. If you do find anything please report so I can fix the problem.

UPGRADES
Like I said before I'm planning a cup upgrade and 8 new teams, shortly after the Darkelf release, if you wish for your own team to be featured in this future upgrade, pm a download link for that team.

Many thanks to all you bloodbowl players in getting this far...................
Image


Top
 Profile  
 
 Post subject: Re: The New Wave AI & Database Pack
PostPosted: Tue Nov 10, 2009 6:22 pm 
Offline
User avatar

Joined: Tue Jul 28, 2009 6:10 pm
Posts: 61
The Darkelf no thrills update 19th November 2009
http://myfreefilehosting.com/f/1cf4191aa2_0.88MB
This will make the database work while playing online, also contains a number of team fixes.


Last edited by Stw402 on Sat Nov 21, 2009 2:02 pm, edited 3 times in total.

Top
 Profile  
 
 Post subject: Re: The New Wave AI & Database Pack
PostPosted: Tue Nov 10, 2009 11:26 pm 
Offline

Joined: Tue Jul 07, 2009 11:19 am
Posts: 17
Again, this looks wonderful.
Heres a question though...can I can I add these files to the game, and have them effect an already existing campaign?

I already have a team I love playing in a campaign using "All Around the World," and I would hate to have to start another.

Thanks again!


Top
 Profile  
 
 Post subject: Re: The New Wave AI & Database Pack
PostPosted: Wed Nov 11, 2009 5:46 pm 
Offline
User avatar

Joined: Tue Jul 28, 2009 6:10 pm
Posts: 61
The best method to do what you want, is to transfer out your current team, your players and your players skills, useing sqlite, then start a new campaign and transfer the data back into the new save file, but you will need to edit the ID numbers.

If you never used SQlite before, can you PM a download link for your save game file and I will do it for you.

I will be online thursday night, it will take me about 10-20 minutes so you can have the save file back pretty quickly.


Top
 Profile  
 
 Post subject: Re: The New Wave AI & Database Pack
PostPosted: Sun Nov 15, 2009 9:30 am 
Offline

Joined: Sun Nov 15, 2009 9:15 am
Posts: 91
I don't have Dark elves models.
Can this mod works for me ?
Or where can i found DE models ?

thk


Top
 Profile  
 
 Post subject: Re: The New Wave AI & Database Pack
PostPosted: Tue Nov 17, 2009 5:45 am 
Offline

Joined: Mon Jun 29, 2009 8:25 am
Posts: 19
rayon__delta wrote:
where can i found DE models ?


"Beta" DE are right on your Blood Bowl DvD.
Just do a clean install, don t patch it, and get the DE from the textures folders (<intall_dir>\Data\3d\Skin\Team).

To get back on the modding subject, Stw402, have you been able to bypass the 53 Player_Types limit ?
Because I have been using the DE Player_Types slots to play as a Pro Elves Team, (using Alpha chanels to remove all the spikes and lighter skin theme), but that would be great to have them both once DE goes official.


Top
 Profile  
 
 Post subject: Re: The New Wave AI & Database Pack
PostPosted: Tue Nov 17, 2009 8:02 am 
Offline

Joined: Sun Nov 15, 2009 9:15 am
Posts: 91
The_Last_Ninja wrote:
rayon__delta wrote:
where can i found DE models ?


"Beta" DE are right on your Blood Bowl DvD.
Just do a clean install, don t patch it, and get the DE from the textures folders (<intall_dir>\Data\3d\Skin\Team).

I have digital version of BB. I don't know if these beta DE are in this version...
anyway, i found them on the web.

The_Last_Ninja wrote:
To get back on the modding subject, Stw402, have you been able to bypass the 53 Player_Types limit ?
Because I have been using the DE Player_Types slots to play as a Pro Elves Team, (using Alpha chanels to remove all the spikes and lighter skin theme), but that would be great to have them both once DE goes official.


I worked a lot on Chaos League mods, and i'm looking for BB mods now.
About the table player_types, the problem is not the number of line. The problem is you can only use "data_constant" that are hard-coded in the game.

i'm not speaking english very well, i can't say exactly what i'd like to...


Top
 Profile  
 
 Post subject: Re: The New Wave AI & Database Pack
PostPosted: Tue Nov 17, 2009 1:44 pm 
Offline
User avatar

Joined: Wed Jul 22, 2009 1:42 pm
Posts: 19
Looks like we'll all have the DE models, as of Thursday the 19th. Assuming they actually follow through on their schedule for once.

http://www.cyanide-studio.com/forumBB/v ... =4&t=10369

At this rate we should have a full roster of teams by 2020 or so...


Top
 Profile  
 
 Post subject: Re: The New Wave AI & Database Pack
PostPosted: Thu Nov 19, 2009 2:35 pm 
Offline
User avatar

Joined: Tue Jul 28, 2009 6:10 pm
Posts: 61
The Darkelf no thrills update 19th November 2009
http://www.mediafire.com/?lt0zwnjifnd

This will make the database work while playing online, also contains a number of team fixes.


Top
 Profile  
 
 Post subject: Re: The New Wave AI & Database Pack
PostPosted: Fri Feb 05, 2010 3:59 pm 
Offline

Joined: Fri Feb 05, 2010 3:56 pm
Posts: 7
i have the US release verion of BB with the DE in it already what do i have to do to load up this or is it not available for US release. Also will I have to do anything else with the skins ive already installed. It is prolly gonna make my saved campaign no good but i have no problems starting over.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ]  Go to page 1, 2  Next

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group

Joomla15 Appliance - Powered by TurnKey Linux