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 Post subject: Replacement Chaos Cheerleaders (Daemonettes)
PostPosted: Fri Jan 08, 2010 8:50 am 
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Joined: Sat Dec 26, 2009 10:44 pm
Posts: 35
I never liked the Chaos Cultist slave women as the cheerleaders for the Chaos team. It just felt like another human cheerleader with a re-texture. Also, it just wasn't Blood Bowl given that Chaos gets a funky looking daemonette

So I decided to build one that more closely represented Daarken's artwork (one of the concept artists for Warhammer Online) as well as the previous edition daemonette miniatures. I also gave her a bit of my own artistic twist. I spiced her up with elements of the Blood Bowl miniature and I think I got a pretty good looking Chaos cheerleader.

Daarken's concept art: http://bp0.blogger.com/_xiPeNYB323o/SH9P7bIq3PI/AAAAAAAAAFE/4QnfA46yStE/s1600-h/Ch_Daemonettes_T1-T2_01_04_Daarken.jpg

GW Blood Bowl miniature:
http://milsims.shopau.info/catalog/images/prodimg/img1333.jpg

Here's what she looks like in NifSkope:

Image

Here's what they look like in game:

Image

Image

Some closer shots:

Image

Image

Everything has been modded in this replacement (or built from scratch). You will have to install all files contained below; please read HowtoInstall.txt contained in the zip. Be sure to backup any files you replace in case you have any issues.

To download: http://home.comcast.net/~acknar/chaos_cheerld_v10.zip

Please report any issues you may have. Usually they are related to stuff not being in the right folders. I've tested them on all the pitches so they should be good to go.

PM me if you have any questions or if an issue came up or if you are wanting to use parts of this project in another project.


Last edited by helldiver on Sun Jan 17, 2010 5:17 am, edited 6 times in total.

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 Post subject: Re: Chaos Cheerleaders! This is one sexy Daemonette ^_~
PostPosted: Fri Jan 08, 2010 9:49 am 
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Joined: Fri Jul 31, 2009 3:09 am
Posts: 230
Location: UK
Really awesome work!!

helldiver wrote:
Glow Maps. I really would like to use a glow map. Any of you guys know if I can just drop a glow map in the folder and it'll work? Does the glow map have to be declared in the Nif file? I'd really like some help there if possible. The horror's eyes are supposed to glow. I know the chaos warriors use glow maps. I'm just uncertain if I have to declare it in the Nif or not.

I've only experimented with glow maps, yes they have to be declared in nifscope - checkout he beastman or chaos warrior for examples.
Alternatively you can do what I did with rudolfs nose - create it as a seperate mesh and change it so that it actually emits a certain colour (changes made within nifskope). If you're interested just give me a shout :)


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 Post subject: Re: Chaos Cheerleaders! This is one sexy Daemonette ^_~
PostPosted: Fri Jan 08, 2010 10:29 am 
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Joined: Fri Oct 30, 2009 3:03 pm
Posts: 78
Very nice work!!! :D


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 Post subject: Re: Chaos Cheerleaders! This is one sexy Daemonette ^_~
PostPosted: Fri Jan 08, 2010 10:30 am 
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Joined: Sat Dec 26, 2009 10:44 pm
Posts: 35
Excellent!

I'd prefer the texture method. Perhaps later on some other project I'll do the model method. Hrm, looking at the Nif file doesn't seem to be all that complicated. Simply select Texture and on the list select glow map?


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 Post subject: Re: Chaos Cheerleaders! This is one sexy Daemonette ^_~
PostPosted: Fri Jan 08, 2010 11:42 am 
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Joined: Sat Dec 26, 2009 10:44 pm
Posts: 35
reply not needed.


Last edited by helldiver on Fri Jan 15, 2010 4:03 am, edited 1 time in total.

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 Post subject: Re: Chaos Cheerleaders! This is one sexy Daemonette ^_~
PostPosted: Fri Jan 08, 2010 12:14 pm 
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Joined: Fri Oct 09, 2009 3:53 pm
Posts: 48
I vote for no eyes. The texture eyes are nicely painted, but they look a bit lifeless to me. I think the glowing style has more personality (and if you could find a way to make them glow it would be even better).

For more expression, you could try making her mouth a little more cruel -- perhaps give her a curled lip, or make it slightly larger and so more expressive? Faint 'smile' creases in her cheeks would also help.


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 Post subject: Re: Chaos Cheerleaders! This is one sexy Daemonette ^_~
PostPosted: Sun Jan 10, 2010 3:26 pm 
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Joined: Sun Oct 18, 2009 3:52 pm
Posts: 25
No eyes works best for the chaos motif, IMHO.
She's looking GREAT, BTW


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 Post subject: Re: Chaos Cheerleaders! This is one sexy Daemonette ^_~
PostPosted: Mon Jan 11, 2010 7:02 am 
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Joined: Tue Aug 18, 2009 7:13 am
Posts: 48
AWESOME!!! No eyes! Really cool stuff!


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 Post subject: Re: Chaos Cheerleaders! This is one sexy Daemonette ^_~
PostPosted: Fri Jan 15, 2010 3:38 am 
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Joined: Sat Dec 26, 2009 10:44 pm
Posts: 35
This project was a lot of hard work and just had way too many headaches. I don't think I want to do something like this again unless I have 100% working tools. I learned a lot and I wanted to share in case others are doing their own mods.

Normal Maps
-When you bake your Normal Map make sure Green is DOWN.
-I set padding to 5 for a couple reasons. Mip maps will cause seamlines when a person zooms away from your model. By setting to 5 it should help that out. I baked at 2048x2048 and resized in Photoshop down to 1024. When you resize from 1024 sometimes seamlines will apear, padding helps that.
--Edit your Normal map now; (while it's still all blueish) don't AGB until after you've done all of your corrections and modifications/additions. Normalize after you're done and test using a custom shader in your 3D app. Once your normal is good, then "AGB" it.
-The correct order for an AGB Normal is:
--Red (X) --> Alpha
--Green (Y) --> Green
--Blue (Z) --> Blue
Red should end up empty (white)
What I did was I used an old DDS from the game and simply cut and paste each channel individually. That left the Red channel white.

Nif files
--Bones
-I learned that you can replace bones completely with bones you've customized. The problem is that the Bip01 is set to a certain position in the animation file. No matter what you do, the relation between Bip01 and Bip01 Pelvis will remain the same (including the distance). However, you can still reposition other bones (including Bip01 Pelvis), including props using your 3D apps bone features (I use 3DSmax).
-Props can be moved but are tricky, unless someone has a different method. Basically if you want to move a prop (like if you made your own), you will have to create a dummy bone relative to the position you want the prop to be at from Bip01. In other words, if you want the prop to be higher by a foot, you'll have to create a dummy that is 1 foot higher than Bip01. Then re-link the prop bone to the dummy. Link the dummy to Bip01. I recomend cloning another prop bone and renaming it to Dummy so it retains its bone data. If you don't do this and you move the pelvis or other major bone like the Spine (like I did) the Prop will not "synch" with the hand and you'll end up with it floating in the air, unless that's what you want.
-Removing Skin data from a Nif file is recomended if you are going to be replacing bones. Simply select the NiSkinInstance block of the component/model you're going to be working with and select "Remove Branch". The model will lose it's skin data. Edit/import/replace etc, the bones in question. Once that's all done, bring in your NiSkinInstance and assign it to the NiTriShape. If you don't do this, sometimes the NiSkinInstance will start spitting out all it's missing bone assignments.
-Cleaning up unused bones in your skin. Although you must have the same bones in the scene you export as the animation you'll be using (so you don't get those warnings), the 3D Skin mesh doesn't have to have those bones. I just removed them and never assigned them to the skin, they won't be loaded into memory anyways when the game loads that resource.
-NiMultiTargetTransformController; I'm not sure what this is but if you remove any bones you'll have to redeclare them here.

Minor alterations are possible, major alterations are such a pain though :( The biggest hardache I had was the leg structure of the daemonette.


Last edited by helldiver on Sun Jan 17, 2010 7:07 am, edited 1 time in total.

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 Post subject: Re: Chaos Cheerleaders! This is one sexy Daemonette ^_~
PostPosted: Fri Jan 15, 2010 9:31 pm 
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Joined: Sun Oct 18, 2009 3:52 pm
Posts: 25
I wouldn't hesitate to take them just the way they are.
They're gorgeous.


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