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Dark Elves in Multi-player! |
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Written by BBDave522
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Tuesday, 28 July 2009 12:08 |
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Edit: We have been given word that this was a glitch and will be fixed for the next patch. It will likely be possible to do this, but only for the Single player mode. Sorry. After the most recent patch, it is now possible to use any models you want to for the Dark Elf team. It is also possible to make them selectable in-game and even to play them in multiplayer! To do this actually requires only a little bit of work, and no coding whatsoever- the only thing you need to mess with are the model files! To begin with, open up the folder at \Data\3D\Skin\Team. Now create a new folder called "DarkElf" (no spaces) inside the team folder. This folder is where all of the models for the Dark Elf team will be drawn from when they appear in-game (technically they are drawn from the cache, which draws from this file). Now, pick a model from another race who you want to be the lineman model. I used the Wood Elf Lineman model. Since the file name already reflects the position in the Dark Elf team, nothing else needs to be done. Now, move on to the next position. Let's go to the Runner next- I used the Wood elf Thrower model. Now, first copy over the Thrower folder, just like for the Lineman. Now rename the folder to "Runner". Next, go into the folder and rename only the files Thrower.kfm and Thrower.nif to Runner.kfm and Runner.nif, respectively. Now open up Nifskope (see the painting tutorial, found here, for more info about Nifskope- note that if you have not yet downloaded it I recommend you alternately use the download found here, as this is the version I was able to make work). Load the "Runner.kfm" file in NifSkope. Note that you might get an error message, but the load probably worked anyway. Now go to "View" and make sure "KFM" is checked. Find the Window called KFM and click on the arrow next to kfm. Look down the list until you see the entry called "NIF File Name". Change the entry "Thrower.nif" (or whatever your chosen model is called) to "Runner.nif". Now click "Save As", saving it as "Runner" and ensuring that you select *.kfm from the file type dropdown menu. Click save and choose to replace the existing file. Once again, you may get an error message, but the save likely worked. Now load Runner.kfm once again into NifSkope. This time, you should see the thrower model. If so, the changes worked and you are done with this model! Otherwise something has gone wrong, and you need to try again Now repeat this process for all of the model types. I used the Wood Elf Catcher for the Assassin, the Human Blitzer for the Blitzer, and the Wood Elf Wardancer for the Witch Elf. You can use any models you want, however, and as long as you have all of the model types in the folder you can freely play Dark Elves in single player or online. They will be selectable in game on the race select menu. Have fun and enjoy! Oh, and as a sidenote, the Dark Elf scroll is not properly implemented as of yet, so if you are playing Blitz! mode do not use the scroll, as it will cause a crash. Otherwise, everthing appears to be working great!
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Peasant's Mighty Destroyers (Dwarf) |
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Written by Bootylactin
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Wednesday, 15 July 2009 15:36 |

Our first complete team re-skin comes from Peasant, in the form of his Mighty Destroyers Dwarf team. All complete teams will have the swatch designation shown at the right, which quickly identifies the color for which the team was created. After installing this mod, you'll need to play with or against a Dwarf team that has bright Red as their color to see these skins. You can, of course, manually change the file names to shift them to another color of your choosing. See the Painting Tutorial for information on the skin file naming scheme. Also available as a separate download (due to installer limitations) are the Team and Player logos for the Mighty Destroyers. You can find both below. Thanks for sharing your work, Peasant! Mighty Destroyers Team Installer Mighty Destroyers Logo Installer
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Written by zanzertem
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Monday, 13 July 2009 08:03 |
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I recolored the beard to a more sinister red-orange. By request I also edited the armor sets to reflect the new color, due to the Mohawks being considered helmets in the game.
I have also added some color changes to the jewelry worn by the slayer. Two have mithril colored rings and one has copper colored. 3 have kept the default gold.
Someone requested a brown bearded one so I tossed him in there as well. I understand it may piss off some lore fans, so if you don't like him, just delete him. He is TrollSlayer_06.
The installer will overwrite default game files. I recommend backing up your \Data\3d\Skin\Team\Dwarf\ TrollSlayer\Textures folder!
Download the Installer!
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Darker Black Orc Blockers |
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Written by HateMiser
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Saturday, 11 July 2009 03:48 |
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These are simply the three default Black Orc Blocker textures, re-done in two darker shades.
They are numbered _04_ through _09_ as not to delete the originals. The installer below will copy the files into your
C:\Program Files\Cyanide\Blood Bowl\ Data\3d\Skin\Team\Orc\BlackBlocker\ Textures\Set_00 folder. Enjoy! Download Installer!
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Urgosh's Lizard Base Skins |
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Norse now Available in Single Player! |
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Written by BBDave522
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Wednesday, 08 July 2009 00:56 |
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I have created a mod that will allow Norse teams to be played in single player mode. I am not as accomplished at programming as some of the others on this site, so my upload consists only of a pitiful text file instead of their advanced .exe files (and you may note the lack of a download file). So my mod will require a bit more work on your part to implement. The file below is a text file containing the SQL commands required to change your database files so that Norse will become a playable team. First, make a backup of your database file at User/Documents/BloodBowl/DB/main.db. Now, open the file in an SQLite program (I recommend the FireFox addon, found here). Copy and Paste the SQL commands contained in the text file (hit ctrl-A to quickly select all of the text) to your Execute SQL tab, and run the SQL. Now copy this modded database file over to /Data/DB and have it replace the file of the same name found there. The mod is now successfully implemented. However, you still need to run some SQL on your save files to use it in-game. Start a new campaign or competition and save before playing any games or buying any players (note that you have to start a cup in campaign mode as well). Then go to your save file (located at User/Documents/BloodBowl/Saves/[campaign or competition, whichever you picked]/)and run the following SQL command to play as Norse: Update Team_Listing set idRaces =10 where ID = 104; This will change your team to be Norse. You can also play against
Norse with my mod as well. Currently, only one opposition Norse team is implemented in my mod, but more are on the way, and I will update this page accordingly. In order to play against the one team I have currently implemented, first open your campaign in a new cup or your starting competition save file (location given above). In order for this to work, you must not have played any games in the current campaign cup or played any games at all in the campaign. Now, look under Team_Listing and find the teams whose idRaces column is 10; these are the Norse teams. Look at their ID column and record the number. Now go to your calendar table in the same database. Pick any of the teams listed there (by team ID) to replace with another team. Record that team ID as well. Now run the following SQL command to switch out the teams, replacing *** with the team you want to enter into your cup, and replacing &&& with the team you want replaced: Update Calendar set idTeam_Listing_Away = *** WHERE idTeam_Listing_Away = &&&; Update Calendar set idTeam_Listing_Home = *** WHERE idTeam_Listing_Home = &&&; Note that this will work to replace any teams of any race into a campaign or championship; it is not limited to Norse teams. I hope you enjoy this mod, and I will be updating it with improvements as soon as possible. I also plan on doing many other teams over the course of the next few months, but this mod took me the better part of a week, so it may be a while before you see all of the teams implemented (at least those that I can using the current skill set). Still, have fun with this Mod! ***Note: I have not extensively tested this mod, and as such I cannot positively vouch that it will work without a hitch. If you experience any issues with this mod, please let me know and I will try to fix them. I am not responsible for any damages caused by this mod. Use this mod at your own risk. Download the Mod Text File Now!
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